Jump to the main content block

圖書目錄

美化圖片 圖書館新採購數位學習相關書籍(實際以圖書館館藏為準)3

 

 

序號
書名
1
數位修練 : 20家導入e-Learning的成功企業現身說法
2
虛擬學習社區中的知識建構和集體智慧發展︰知識管理與e-Learning結合的視角
3
資訊融入教學用書 : 多媒體教學素材製作工具
4
數位影音融入教學之研究
5
網路教學理論與實作
6
多媒體教學設計 : 數位學習與企業訓練
7
使用者最大:從優使性(Usability)出發的網站設計原則
8
多媒體導論(修訂二版)
9
數位多媒體概論
10
Michael Allen's Guide to E-Learning
11
e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning
12
Renaissance eLearning: Creating Dramatic and Unconventional Learning Experiences
13
The Power of eLearning: The Essential Guide for Teaching in the Digital Age
14
Macromedia MX eLearning: Advanced Training from the Source
15
Problem-based Learning in eLearning Breakthroughs
16
eLearning and Digital Publishing (Computer Supported Cooperative Work)
17
eLearning: Underlying Assumptions and Helpful Hints
18
E-learning Tools and Technologies: A consumer's guide for trainers, teachers, educators, and instructional designers
19
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
20
Engaging the Online Learner: Activities and Resources for Creative Instruction
21
e-Learning:Strategies for Delivering Knowledge in the Digital Age
22
Leading E-Learning, by Willian Horton
23
Implementing E-Learning
24
Evaluating E-Learning
25
Designing wed-based Training
26
Designing E-Learning
27
Mastering the instructional Design Process
28
Facilitating Online Learnung: Effective Strategies for Moderators
29
e-Moderaging: The Key to Teaching&Learning Online
30
Streaming Media Demystified
31
E-Learning Tools and Technologies
32
ROI at Work: Best-Practice Case Studies from the Real Word
33
Simulations and the Future of Learning: An lnnovative Approach to e-learning
34
The e-Learning Fieldbook
35
Engaging Learning: Designing e-Learning Simulation Games
36
e-Learning and the Science of instruction
37
Multimedia-Based Instructional Design
38
Advanced Web-Based Training Strategies
39
Pedagogy in e-learning and other Educational experiences
40
Using E-Learning
41
The Business Case for E-Learning
42
Make Training Evaluation Work
43
The e-consultant: Guiding Clients to Net Success
44
PERFORMANCE-Based Evaluation: tools and techniques to measure the impact
45
The Synchronous Trainer’s Survival Guide
46
Design Your Own Games and Activities: Thiagi’s templates for performance improveme
47
Learning Rants, Raves, and Reflections
48
e-Tivities:The Key to Active Online Learning
49
Rapid Instructional Design: Learning ID Fast and Right
50
Beyond E-Learning: Approaches &Technologies to Enhance Organizational Knowledge, Learning & Performance
51
Blending E-Learning
52

Lesson in learning, e-learning, and Training

 

Click Num: